Friday, August 12, 2011

Red vs Blue Season 9 Episode 8

http://roosterteeth.com/archive/?id=3477
there it is!

The Halo Bulletin: 8/10/11

August 10 2011
The Halo Bulletin: 8/10/11

The Halo Bulletin: 8/10/11


Halo Fest


Yesterday’s a dream

Throughout my ten-year love affair with the franchise, I have attended numerous Halo-related events. On more than one occasion, I hopped on a plane—every single one of which was devoid of maternal-appreciating legless reptiles—and landed in Salt Lake City, where I soaked in the scenery, threw Frisbees off the side of a mountain, and played Halo 2 long into the night. I marked the release of Halo 3 by dyeing my hair blue, paying tribute to my favorite holographic AI while braving my way through the witching hour, just to secure a box that was so large I had to forcibly cram it into the backseat of my car. And one year, while attending PAX, I took a break from bomb-arming and flag-stealing to do the only other thing that was acceptable at the time—serenading Frankie with Barry Manilow’s “Mandy,” substituting his similar enough name in place of the one heard repeatedly in the chorus. Why, you ask? Because he came and he gave without taking. But I sent him away, oh Frankie... Actually, to be quite honest, he walked away on his own. Or ran, if you want to be precise. But who wants to argue semantics? We have more important things to discuss. Like Halo Fest.

For the record, the first time I typed that, it read “Halo Fast.” Probably a Freudian slip on my part because of how quickly the festivities are approaching. What started off as months away is now mere days from happening. We just wrapped up our PAX Prime Badge Giveaway, so you’ll see pictures of the winners scattered amongst the words in this Bulletin. But whether you’ll be at Halo Fest in person or just in spirit, there will be plenty of coverage, both by Halo Waypoint (insert obligatory "Follow us on Twitter!" here) and our official media partner, IGN. So let’s get down to business, shall we?


I’m standing on the edge of time

Halo Fest, the largest and most expansive live Halo experience ever, is taking place alongside PAX Prime August 26th-28th. It will be spread out across the entire third floor of the Washington State Convention Center Annex, transforming 30,000 previously bare square feet into a huge celebration commemorating ten incredible years of Halo. The entrance will be on the street level, and a simple escalator ride will magically transport you directly into this wonderful (ring)world we call Halo.


Halo: Reach Screenshot


Happy people pass my way

One of the things I’m most excited about is what you’ll probably see first: my face! Don’t worry, I’m just kidding. I would never wish that upon anybody. To assuage your fears, you should know I was actually talking about the Warthog. Built by Weta, this real-life anti-infantry vehicle is currently making its way from New Zealand to Seattle. And if you’ve looked at a map recently, you know there’s only one way it can get here: by water. That’s right another-word-for-female-dogs-that-I-can’t-use-because-I-like-my-job, that sucker’s on a boat. It’s a good thing, too, because I heard the fully functional variant is quite difficult to drive. While I, and everybody else for that matter, have been banned from getting behind the wheel, I’m holding out hope I can at least hop on the turret. People around these parts seem to think I’m too short for that job, but I’ll show them! As soon as I find a stepstool, that is.

Not Funny


While the non-street legal Warthog is floating its way across the world, plenty of things are already here. Take the entirety of the history wall, for instance. In this nostalgia-inducing section, every Halo title to date will have its own area, complete with box art, detailed information such as release dates and logos, relevant newspaper articles and artifacts, and even a station where you can relive your title-specific memories in all of their original glory. I plan on reenacting my most memorable Halo 2 moment, which involved stealthily crouch-walking from the back of my base all the way to the top of the center structure on Waterworks, just to assassinate an enemy sniper. Feel free to watch if you’re looking for a several-minute-long, action-packed experience!

Halo: Anniversary


Speaking of action-packed, there will be numerous hands-on opportunities available to you during the three-day event. Five Halo: Anniversary maps will be awaiting your presence across dozens of stations. That’s right, FIVE Halo: Anniversary maps. Count them with me: one Anniversary map, ah ah ah ah ah! Two Anniversary maps, ah ah ah ah ah! I’d continue, but I’d have to cut and paste that three more times, and I’m entirely too lazy for that. So, moving on.

The upcoming Halo: Reach Title Update will also be playable, should you want to test the altered waters. What won’t be playable, however, is the behind-closed-doors viewing of a not-yet-decided-upon Halo: Anniversary Campaign level. Only a limited number of people will be able to get their eyes on it, and we’ll have more details about what exactly you’ll need to do to be one of those people at the event itself. Hint: it involves saying very nice things about me to my superiors. Just thought you may want to start planning what you’re going to say in advance.

There will also be both skill and fun-based tournaments, should you crave something a little more organized or competitive. From straight up Slayer to recreational racing, there will definitely be something that floats your Spartan’s boat. Prizes for these particular events include everything from Halo: Reach consoles and custom-made helmets to a super old school, not to mention awesome, Duke controller retrofitted to work with the Xbox 360. IGN has the complete tournament line-up, so head over to their Halo Fest hub for the specifics.

Halo: Reach Screenshot


While a few of our tournaments are charity-related—which makes sense considering Kari Toyama, founder of the annual Fight Like A Girl Tournament, is the matchmaking mastermind behind all of them—it’s also worth noting the Rooster Teeth Achievement community has created an exclusive Halo Fest achievement challenge. Donate a mere $3 to Child’s Play at the Halo Fest commissary, and try to beat the designated time. Everybody accomplishing that feat will receive a one-year subscription to Rooster Teeth’s premium website and, more importantly, a lifetime’s worth of bragging rights. Zach Wigal, founder and Executive Director of Gamers Outreach, will also be there, trading Gamers Outreach wristbands for game and console donations that support their “Fun for Our Troops” initiative. That’s a whole lot of doin’ good for just one weekend. I’m thinking the karma, if you decide to participate in any of them, will be well worth the meager investment.

We do recognize that you can’t play every second you’re there (primarily because I plan on hogging the majority of the stations), so I do hope you’ll check out some, if not all, of our panel offerings. Our three main panels, which you probably already know about, are Halo: Anniversary, Halo Universe, and Halo 4. But when I heard we’d be hosting other panels as well, I immediately started pitching all my—what I consider to be anyway—brilliant ideas. What I was most excited about was a proposed hour-long block of time where I was going to ditch the spoken word and instead communicate solely through screenshots. Unfortunately it got shot down quicker than my teammates (hey, it’s not my fault they constantly walk into my line of fire), so I’ll just present it now as it appears this is my only window of opportunity.

Halo: Reach Screenshot


Halo: Reach Screenshot


Halo 3 Screenshot


Halo: Reach Screenshot


I must say, it seems like we’ve gotten really good at the whole talking through pictures thing. But alas, my chance to do it in front of an audience has been forever lost. Check out our real panel schedule, should you have an interest in something beyond my hidden-meaning imagery.


Friday, August 26th

Halo: Anniversary
Pegasus Theatre (Sheraton)
10:00am–11:00am

The team responsible for the 2011 reimagining of the classic Xbox title pull back the curtain on the process behind bringing Halo: Anniversary to gamers. Panelists include Executive Producer Dan Ayoub, Producer Dennis Ries, Franchise Development Director Frank O’Connor, Franchise Manager Kevin Grace, and more!

Halo Community: Fragging, Forge, and Flowers
Halo Fest
12:00pm–1:00pm

Kick your PAX weekend off right by hanging out with some of Halo’s most dedicated Community leaders. Panelists include Louis Wu of halo.bungie.org, Adam Grumbo of 405th, Goose Checka of GrifballHub, HC Redemption of Halo Challenges, CMNeir of Halo: Reach Tricks, and Dust Storm of Podtacular. There is a Community meet-up immediately following in the Waypoint Lounge.

What’s Next for Waypoint
Halo Fest
2:00pm–3:00pm

Community Manager bs angel gets the scoop on the future of Waypoint from the team behind it.

Halo Universe
Pegasus Theatre (Sheraton)
4:00pm–5:00pm

Come be a part of the 10th anniversary celebration as we welcome some of the people who helped bring the universe to life. Panelists include Franchise Development Director Frank O’Connor, legendary composer Marty O’Donnell, Franchise Manager Kevin Grace, Pete Stacker (Captain Jacob Keyes), Tim Dadabo (343 Guilty Spark), and Steve Downes (Master Chief).

Saturday, August 27th

Bungie: Hatching the Cosmic Halo Egg
Halo Fest
12:00pm-1:00pm

At this year's PAX, Halo Fest is enormous! But ten years ago, it only took a small core of ambitious Bungie developers to fill the Halo universe with life. In this panel, the birth mother and father of Halo–Joseph Staten and Marty O'Donnell–along with a handful of Bungie alumni discuss the origins and development of the Halo franchise, and field your questions from the Community.

Halo: Building a Universe of Toys and Collectibles
Halo Fest
2:00pm-3:00pm

Meet some of the biggest names in the toy and collectible industry and get an exclusive first look at upcoming Halo products! Get the scoop from fan favorites McFarlane Toys, MEGA Bloks, and NKOK.

Halo Universe Fiction
Halo Fest
3:30pm-4:30pm

Join Frank O’Connor and Kevin Grace as well as special Halo guests Greg Bear and Karen Traviss for a discussion of the first 10 years of Halo and what’s coming next!

Halo Anniversary Campaign Discussion
Halo Fest
5:00pm-6:00pm

Can’t get enough Silent Cartographer? Does Assault on the Control Room make you weak in the knees? If so, this panel discussing the reimagining of the classic single player Campaign is a can’t-miss!

Sunday, August 28th

Halo 4
Main Theater (Paramount)
10:00am–11:00am

Here is your first chance to see and hear from the 343 Industries team that is creating the exciting next chapter in Master Chief’s heroic story. Be there as we kick off the next 10 years of Halo! Panelists include Franchise Development Director Frank O’Connor, Creative Director Josh Holmes, Executive Producer Kiki Wolfkill, Senior Art Director Kenneth Scott, and Audio Director Sotaro Tojima.

Xbox talks 10 years of Halo
Halo Fest
11:30am-12:15pm

How does a new multiplayer service prepare for the Halo juggernaut? Just how wrong were the projections for concurrent players? Which panelist thought that an FPS on the console could not possibly be any fun? Join founding members of the Xbox team, Doug Hebenthal and Jerry Hook, as well as Eric Neustadter (“e”), Larry Hryb, Xbox Live’s Major Nelson, and Stephen “Stepto” Toulouse to discuss how Halo helped shape Xbox Live.

Halo Anniversary Multiplayer
Halo Fest
12:45pm-1:30pm

Want to get all the nitty-gritty on Halo Anniversary’s Multiplayer? Do you have questions about the Reach Title Update? If so, this is the panel for you!

Red Vs. Blue Table Read
Halo Fest
3:15pm-4:00pm

Join Burnie Burns, Gus Sorola, Matt Hullum, Joel Heyman, and Jason Saldana, the voices of The Galaxy's Dumbest Recruits™, as they attempt to learn their scripts to record an episode of Red vs. Blue.

In the Halo Community panel description, you may have noticed a mention of the Waypoint Community Lounge—that will be the place to get general Halo Fest information, take part in giveaways, and meet fellow fans. Basically, it’s going to be where all the cool kids hang out. And I’m not just saying that because that’s where I’ll be the bulk of the weekend. Ok, I am, but still. It’s a valid point regardless.

The night goes into morning

Another place the cool kids will be hanging out is the Halo Fest VIP Party. Taking place Friday night from 8pm-11pm, those with an invite will get to party like it’s 1999. Or 2011. Or 2552. Take your pick. Included in the festivities will be music, contests, film shorts, trivia, prizes, and other things that are awesome and fun in nature. Manning the music side of things will be someone I know as Maggie, but you may recognize as DJ Zealot. A Senior Technical Artist at 343 Industries, this lighting and shading Drop Pod Lead will spend that particular evening doubling as a disc jockey. Having had the only electronica radio show in the Boston market for almost four years, that experience, along with dj-ing live sets at Ryles, tunnel raves at MIT, and clubs in Boston and San Francisco, make her the perfect maestro for the evening.

At this point, you may find yourself wondering how exactly to secure an invite to, what will undoubtedly be, a rockin’ good time. We’ll be handing them out in a variety of ways, one of them being to people wearing Halo-themed cosplay. Here are just a few fans I have a feeling we’ll be seeing that evening!

Halo Fest


Halo Fest


Halo Fest


Whether you end up with an invite in your hands or not, you have a pretty good chance of walking away from Halo Fest with some serious swag. The first 5,000 people to come through the door will get a surprise from Mega Bloks, a limited edition poster, and other such goodies. There will also be a store where you can buy as many adorable Grunt plushies you can carry, plus a selection of hats, shirts, hoodies, license plate frames, key chains, books, and more, all for your viewing and purchasing pleasure. I’d give you a complete list of everything but seriously, my fingers are starting to hurt at this point. Plus, I’m thirsty. And a little whiny. That last part isn’t related to the large chunk of time I’ve spent typing, though. That’s actually just a basic part of my personality. Should you attend Halo Fest, you’ll get to experience it in person. I know, how very not exciting.

Before I call this chaotic cluster of words complete, I’d like to answer a few of your questions. Hey, I’m not all whiny. A teeny tiny portion of me is nice, too. Teeny tiny being the key words, of course.

Halo: Reach Screenshot

Do you really read most of the topics on the Waypoint forums? And do you pass on community things to the 343/dev teams? –VorteXLP

During a good week, I read 99.9% of the posts. During a busy week, that tends to drop to 99.8%. Seriously though, I’m on the forums almost all the time, and not just because I’m constantly gathering feedback and delivering it to the appropriate teams. I really just enjoy the shenanigan-filled interactions. (Shout-out to the Reclaimers! I mean the Sparks. I mean… did we ever decide?) In case you were curious, the thread I keep the closest eye on is the Official Halo Feedback Thread, but I also scan everything else, simply to keep my finger on the pulse of the community. And to post cat pictures. But mainly to post cat pictures. I mean… yeah.


Halo: Reach Screenshot

Are there plans to develop Waypoint for mobile platforms? And when will the Hamburglar be brought to justice?! -don carnage1

If you’re going to be at Halo Fest, you should stop by the “What’s Next for Waypoint” panel. We’ll be discussing the future of Halo Waypoint as it pertains to all of our screens: web, console, and the one that you’re asking about. And I don’t know this Hamburglar person, but look, a screenshot of a cat!


Halo: Reach Screenshot

Can we have a hint at the CEA Firefight map? Please, please with cats on top! -Eco Maiden

You had me at cats.

PS: Find me at Halo Fest. I’ll give you the inside scoop.


And with that, I’m officially out. Until next week, anyway…

<3,
bs angel

PS: Here’s your Friday Caption Fun wallpaper for the week. Embiggen, save as desktop background, and keep the hilarity going here. Also, congratulations to the rest of badge winners. We look forward to seeing you in a few weeks!

Friday Caption Fun


Halo Fest


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Halo Fest


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Halo Fest

Sunday, August 7, 2011

Okay guys trying something new right now with mobile blogging but if you go to the website below, you can see they took MY exact shot from this site... I would normally not have a problem with this if they had given me credit for it. I took this my self on the date the picture was posted on my blog. Here's the site: gotgame.com/2011/08/01/halo-anniversary-may-bring-halo-4-beta/

Wednesday, August 3, 2011

Audio Compairisons

http://www.youtube.com/watch?feature=player_detailpage&v=JhfA6y7yyEk rockets
http://www.youtube.com/watch?v=_wp4RXWo3C4&feature=player_detailpage plasma rifle
http://www.youtube.com/watch?feature=player_detailpage&v=16LAohqD8jw needler
http://www.youtube.com/watch?v=Ni9D7lxyG3Q&feature=player_detailpage pistol
I hope you enjoy!

The Halo Bulletin: 8/3/11

August 03 2011
The Halo Bulletin: 8/3/11

The Halo Bulletin: 8/3/11


Halo: Reach Screenshot


Pew Pew Pew

Some people need just their tongue, the back of their teeth, and a steady stream of air to make the most amazing sounds ever. I am not one of those people, though. Let me explain.

One day I was hard at work (and by “hard at work,” I mean I was scouring the internet for pictures of felines because I strongly believe that the best email responses contain not words but situation-appropriate lolcat images) when I noticed someone meandering their way through the maze of desks that is our studio, intermittently stopping, making an inquiry, observing the solicited response, and then moving on to the next person. As he got closer, I started to notice that the answers did not consist of customary chitchat, but instead a variety of intriguing sounds. I patiently awaited my turn, spending that chunk of time right-clicking images and placing them in various desktop folders marked for potential future use.

Then, just like that, he appeared in front of my desk, wearing a look that said “business.” Serious business, in fact. He didn’t sugarcoat his request. He simply threw it out there, making his request like it was nothing: he wanted me to make my best machine gun noise. And he wanted me to do it immediately. I discreetly wiped away a newly-formed bead of perspiration from my forehead, puckered my lips, and mentally prepared to impress him with the perfect execution of rapid tongue fluctuation against the roof of my mouth. Instead, what escaped the confines of my oral cavity resembled a broken sprinkler in sound—but a fully-functional sprinkler as far as the amount and distance attained with my generous moisture expulsion. Oh yes, he left with a face full of spittle. But I think he was impressed... and perhaps even thankful for the shower.

Halo: Reach Screenshot


I’m not saddened by the fact that my weapon impressions leaves something to be desired because if you’ve ever heard my high-pitched, embarrassingly loud laugh [Ed. Note: it’s only a little loud and only mostly embarrassing], you already know that I have the ability to burst eardrums with a single shrieking syllable. Besides, people like Kristofor Mellroth, Senior Audio Director for Halo: Combat Evolved Anniversary, make up for what I lack. Last time I checked in with him, he was recording the Skywalker Symphony Orchestra performing Pyramind Studios' new orchestrations of the original music at Skywalker Ranch. When I popped in his office last week, however, he was working on… wait for it… weapon sounds.

Don’t you love it when it all comes together?

After arriving a full 30 minutes late for our meeting (hey, it’s not my fault I transposed the last two digits of his office number and spent half an hour looking for a room that didn’t exist), I was treated to more nostalgia-inducing audio files than my pea-sized brain could handle. He fed my facial side-flaps of cartilage sound after sound, all the while explaining the nitty-gritty details of Halo audio. While I assumed he locked Grunts in a sound-proof room and threatened to withhold the food nipple until they fulfilled every last one of his sound-related requests, apparently the process is a bit different from that. Who’d a thunk?

Kristofor’s approach from the beginning, as it pertains to the things you’ll hear in Halo: Anniversary, was to update what was already there. The arsenal of weapons available in the first game is so iconic to the series that he wanted to create rejuvenated sound, not new sound. Technology has changed, as has implementation. So he took what was already there and updated it in a combination of ways.

First, he brought onboard one of his favorite weapon sound designers, Peter Zinda. Kristofor knew that, without a doubt, Peter was the right person for the job. He not only works magic when it comes to sound design, but he also knows Halo inside and out. He’s hosted LAN parties since the days of Combat Evolved, and he continues to visit the world of Reach on a more than weekly basis. Because of all that time spent in-game, he can instantly tell the difference between the sound a Reach Magnum makes versus a CE Magnum. And numerous other weapons as well. (If you ever cross paths with Peter, you should challenge him to a game of “Name That Tune,” Halo-style. Just be prepared to lose should you need more than a single note.)

One of the things Kristofor challenged Peter to do was to create sounds that are higher fidelity than the original with more details added for embellishment. But the catch was that Kristofor also wanted you to hear them and instantly know they are from Halo. He wanted you to be able to close your eyes and say, “That’s the Shotgun.” “That’s the Needler.” “That’s the charging of a Plasma Pistol.” He thought the biggest challenge would be the plasma weapons, but they were actually the first thing to come back and they not only sounded amazing, but they were instantly recognizable and more visceral to boot.

Kristofor and Peter then started working on the UNSC weapons. These were more difficult because part of the original character of those weapons were that they were low-fi. They’re loud and distorted, and as they gained fidelity, they lost character. That led the audio team to some good ol’ fashioned sound archaeology in the old audio libraries. They found the original sounds and used them as source material. This particular gun in Halo is this gun in the library plus 12dB of limiting, and so on and so forth. A lot of the things they could recreate exactly, then build on from there, adding trail, mechanism, and the like.

Peter Comley in MGS Soundlab (a veteran of Halo 3) was tasked with recreating the original ambience in higher fidelity while also supporting surround sound. He has been painstakingly going through and matching the feel of the original using the best tools and source materials available today. This work was just completed this week, and now it’s on to bug fixing and mixing.

Kristofor also wanted to update weapon foley, so he hired Gary Hecker. Gary’s recording sessions involved reperforming all of the moves in the game. Things like melees with more power, and weapon reloads with fresher sound. He also provided new source for the Flood, along with new bullet impacts, plasma impacts, and even some embellishments. Spend some time watching and listening to the following videos that compare the original Halo: Combat Evolved sounds with the updated versions Halo: Anniversary offers. Pay close attention to the little things like the animations and the sounds, and perhaps you’ll notice a new pat here or a burlier reload there.
Thel 'Vadam Wants YOU

On a different note, if you’re staying up-to-date on the Halo Fest festivities (protip: you should be, FYI), you probably already know the related contests have entered the second stage. As the submission deadline has come and gone, both the Forge art and machinima entries are now available for your viewing and voting pleasure. Go check out what your fellow Halo fans have created, and then let your voice be heard about which ones you think should reign supreme. There’s prizes at stake, including a highly coveted Red vs. Blue walk-on voice-acting role, so go click that big ol’ button that reads “Vote” on your favorite entries. You may even get some worthy entertainment in return.


Halo: Reach Screenshot


I Need an Answer

Before this Bulletin, I collected questions from various threads nestled within the confines of our friendly forums. I finally started a single thread though, just to make things easier on me. I mean, you. The variety of inquiries has been intriguing to say the least. Yes, I like toast (although not as much as muffins), I cannot release a swimsuit calendar until every single household possesses copious amounts of brain bleach, and my favorite co-worker is Master Chief (the Halo 4 version, of course). Here’s a few more questions that you may or may not find interesting.


When will you be able to detail the level of support you guys will be giving Reach and the community? –Heyy Youu

Halo Fest attendees will be the first to get the Halo: Reach Title Update specifics along with some hands-on time with the changes. Overall, we’ll continue updating playlists and things of the like, although, for the time being, our primary focus is on maintenance. When we reach the point of actually getting our feet wet instead of just dipping our toes in the water, we’ll let you know because your feedback is vital in all our endeavors. For now, we’ll leave it at “Coming soon!”


What's your favorite change/addition in the Title Update? –Zeouterlimits

My favorite change is that thing that used to do this thing now does that thing. Freak. In’. Awesome.


What changes can we expect when the forums exit beta stage? –Lycan XIII

There will be a fair amount of changes, both visible and not. I’ve played around in the next forum iteration, and I loved it so much that I asked them to push it out in its current not-quite-ready state. After watching me add an entire section devoted just to cats, they said no. So while there apparently won’t be a feline-only area, organization will be slightly different, there will be new features here and there, and everything will function as close to purr-fect as we can get it. Me-ow!


And last, but certainly not least, congratulations to Bungie on the launch of their newly revamped website and also for the assistance they’ve provided during the transition to 343 and HaloWaypoint.com. We can’t wait to tell you more about the cool improvements and features we have planned for the not-so distant future. Until next week…

<3,
bs angel

PS: This week, for your Friday Caption Fun image, I asked our artist to make you something that could double as a wallpaper. Embiggen, save as desktop background, and then join in the latest quip fest here!

Friday Caption Fun