Thursday, December 8, 2011

The Halo Bulletin 12.08.11


The Halo Bulletin: 12.8.11

By Bs Angel8. December 2011 15:00

Halo: Reach Screenshot

Before Halo, Before Xbox, and Before Cellular Networks.

While many of us have smartphones, digital audio players, and other technological devices cluttering up our living spaces, Internet-connected gadgets haven’t always been the norm. In fact, some of us have been around long enough to remember an era known only as BCN, or Before Cellular Networks. Some people dubbed it the Dark Ages. Others didn’t have time to come up with an alternative name because they had already succumbed to the devastating effects of boredom. Thankfully (or not, depending on your viewpoint), I was one of the survivors.

Disclaimer: If you don’t like rambling, barely relevant introductions, now is the time to move on to the next section. You should know that one also consists of rambling, but at least it’s slightly more relevant. Go me!

Anyway, back to my incredibly enthralling story. It was one summer afternoon during that archaic, accessory-absent epoch when a friend of mine called me from her land-attached telephone line. Beside herself with excitement about whatever it was her dad had just brought home, she could barely slow her words down enough to tell me I needed to come over, and preferably in a quick-like fashion.

As my sneakers hit the pavement, my pea-sized brain began to race. Did they buy a ferret? Did they get a trampoline? Were they adopting Corey Haim and Corey Feldman?! While all the things that appeal to an adolescent girl began dancing in my head, the actual thing was much cooler than anything I could have imagined. Because taking up the entire passenger seat of her father’s cushy Cadillac was a very large, and very portable, telephone.

Back in the day, you see, not only did we have to walk to school uphill both ways but mobile phones were extremely large and bulky. And not just large and bulky like the phone my mom still uses (sorry, Mom!), but large and bulky as in you wouldn’t even be able to bring it on a plane as a carry-on in this day and age.

Thankfully phones have come a long way. Now they’re smaller, they’re sleeker, and they’re officially smart. So smart, as a matter of fact, that they can oftentimes double as a GPS. And soon, they’ll be able to do the exact same thing with your Spartan. How, you ask? I’ll get to that. But first, let me introduce you to our new map-viewing mobile application called ATLAS.


ATLAS

ATLAS – Take your gaming to the next level.

ATLAS, or Assisted Tactical Assault System, is a companion experience that provides near-real-time player data and tactical guidance for your Halo: Reach and Halo: Anniversary Multiplayer gameplay. This brand new strategy app will begin to become available on December 10 as part of Halo Waypoint on Windows Phone 7, iOS, and Android devices.

We have partnered with Brady Games to bring you detailed Multiplayer and Firefight maps for Halo: Reach. That includes the Noble, Defiant and just released Anniversary Map Pack! Along with the benefit of being able to study the maps while on the go, ATLAS also features:

• Weapon and vehicle spawn locations for Matchmaking and Firefight games.

• Health pack locations.

• Near-real-time locations for weapons and vehicles during Custom Multiplayer games.

• Your location and that of your team members displayed on the map.

• ‘Follow me’ mode to track your movement.

• Dynamic player list, including current score for the teams and each player and equipped weapon for you and your teammates.


Halo ATLAS  Halo ATLAS  Halo ATLAS

Each map lets you pan around, zoom in and out, and view weapon, vehicle and health pack spawns and information. You can even tap on each icon on the map to get specifics about the type of weapon or vehicle. This is just the static data you can see for each map, though. ATLAS actually gives you much more than that….

In addition to map viewing, we are also including a cutting-edge experimental feature where we show near-real-time information. That means when you are playing a Matchmaking Multiplayer Halo: Reach game on Xbox LIVE, ATLAS shows your location on the map and updates dynamically as you move around. Firefight maps don’t support near-real-time data in this release, but you can still check the weapon, vehicle and health map locations for those maps.


Halo ATLASHalo ATLASHalo ATLAS

Along with weapon, vehicle, and health pack locations, ATLAS will also show the location of your teammates in team games. You will get visual indicators when your teammates are engaged in combat and when they are killed, and even when they positioning themselves to strike.

With Matchmaking games, ATLAS respects the ranked nature of gameplay by only showing weapon and vehicle spawn locations. But with Custom Multiplayer games, ATLAS takes a more no-holds-bared approach by showing the near-real-time location of power weapons and vehicles on the map. So, if someone picks up a Rocket Launcher and later drops it, you will see the new location for that particular weapon. You will also be able to see vehicles moving around along with you or your teammates!


Halo ATLAS  Halo ATLAS  Halo ATLAS

In addition to ATLAS, Halo Waypoint is also coming to iOS and Android devices, making your Halo: Reach stats, Service Record, and Custom Challenges all accessible. You will also have one-touch web access within the app, so you can easily go to the full Halo Waypoint website.


ATLAS – Now with more interviews! 

While I’ve gotten to play around with ATLAS and witness the benefits it offers firsthand, I know next to nothing about the technical aspect of it. So, I sat down with a few of the developers of ATLAS, and grilled their faces for as long as they could stand. Let’s just say three people entered a room. And only one of them left. I’ll let you guess the identity of that one person. (Hint: It starts with bs and ends with angel.)

What was your vision when you first came up with the idea for ATLAS? 

CJ – We looked at a number of map strategy applications. We liked the idea of having an official map strategy app for Halo: Reach and Anniversary. We knew that Halo: Anniversary would bring a lot of fans back to the franchise who might not remember the layout of the retro Anniversary maps, and might not have kept up with all the awesome Reach maps that have come out since release. But we also had this feeling like a bunch of static maps wasn’t cool enough for the celebration of Halo’s 10 year anniversary. Someone said, “What if the map could follow along while you play?” And now the rest is history…. or will be shortly.

Building ATLAS was an organic creation process. We added recent game history and challenge progress because we thought those would be useful to see between rounds of combat. It really started to feel like a military tactical application, like something Spartans might use as an aide for going into battle and scouting out an area. And that’s where the name came from, Assisted TacticaL Assault System.

I love how a lot of the information ATLAS provides is updated dynamically. How does that work, anyway? 

Humberto – Halo: Reach sends packets of information to our servers. We call it a ‘heartbeat.’ When we released Title Update 1 for Reach, we expanded the type of data that gets sent by the game during matches. That gives us the ability to show near-real-time information to the player. ATLAS leverages Azure cloud services to obtain the near-real-time data for each player, and then shows it in context, on top of the map control.

CJ – The heartbeat has existed in Reach for a long time. That’s how we show you what your friends are playing, who is partied up, and other similar information. With TU1, we expanded the information the heartbeat contains to include details about what’s happening in the game you’re playing. We basically have a volume knob. So, if you’re playing Reach and accessing ATLAS, the knob gets cranked up and your console starts sending more information to the cloud and at a higher frequency. I like to think about it like there’s a GPS in the game, and we’re relaying the information to your device.

What were some of the biggest challenges with providing near-real-time information, and with ATLAS in general? 

Humberto – We were initially concerned about the load on the games and on our services to provide that kind of data, that frequently. We also had to work out the translation layer between in-game data (namely, in a 3D space) and the 2D maps. ATLAS also had to work across a variety of devices, which meant engineering the clients in a way that allowed both centralized development and broad compatibility.

CJ – When we started this, I don’t think we quite recognized how many variations existed for maps. The playlists and game modes affect Reach and Anniversary maps in a major way. So, one of the limitations is we don’t support near-real-time streaming in Forge World, and that’s because there is no good single map of Forge World. Every map variant of Forge World is different. One of our future desires is to make sure ATLAS has a pixel-perfect map for every map variant that exists in Matchmaking.

Speaking of future desires, what are some other things you still want to do with the app? 

Humberto – This is just the beginning, so we have stacks and stacks of wish-list items. For example, as CJ mentioned, we will be looking to support more map variants and game modes in the future. We will also be watching to see how people use ATLAS to fine-tune and give them the tools that will be most useful to them, to learn the maps and increase their skill.

CJ –I’d love to include more information about objective-based games. Where’s the flag? Where’s the oddball? Where’s the hill? I’m also interested in taking the technology and pushing it further, perhaps, if possible, allowing people to review the game and see how it played after the fact, or creating a God view that shows everything for tournament spectators.


Both Humberto and CJ collapsed after that last question, thankfully near the cot that was set up by their desks when they started working superhuman-like hours. So, I asked everybody else on the team to write some taglines for ATLAS. This is what they came up with:

ATLAS: Dude, where’s my team… oh, there they are!
ATLAS: No more tears, just look at the map!
ATLAS: Go North. No, not that North. The other North!
ATLAS: Because it sounds better than ATAS.
ATLAS: Now you can find the rockets, now you can serve the tea!

Now that you know you will soon be able to dish up a nice, warm cup of tea directly upon your opponent’s face, you’re probably wondering about the specifics. Here they are, in a super nice and organized layout. Ok, maybe not super nice and organized, but at least a little nice. And partially organized.


Supported Devices

Windows Phone 7.5
iOS devices with OS version 4.3 or higher (iPhone 3GS, iPhone4, iPhone4S, iPad1, iPad2, and select iPod Touch devices)
Android devices running Android 2.2 or higher (Android 3.0 tablets will run the Android 2 application in compatibility mode)


Release date

ATLAS will begin to become available on 12.10.11. Only English will be available at launch, but French, German, and Spanish are coming soon.


Price

Halo Waypoint on Windows Phone, iOS, and Android devices is free. ATLAS is $4.99 on iOS and Android devices, and free on Windows Phone 7. Worldwide pricing varies depending on currency and region.


And that, my friends, is ATLAS in a nutshell! A very large, and very portable, nutshell.

<3,
bs angel

P.S. Did you know Friday, December 9 is the 343rd day of the year? Semi-related, we may have a few small surprises planned for that day. And that’s all I’m saying about that. Until tomorrow, anyway….

Wednesday, December 7, 2011

Why, hello there.

Hello everybody! My name is Veliki and this is Veliki's Corner (what are the odds?). I just want to thank Mixmasterchief for letting me on this quite cozy blog and hopefully I will do him well.
Since I do not play much Halo, I will be talking about many other games. Now what exactly does that mean? I don't know, maybe some news, rants, reviews, rants, whatever comes to mind, I'm pretty much going to wing this and hope for the best. Alright, well hopefully I will see all of you soon and have some fun!

Tuesday, December 6, 2011

Awesome... Whats His Name Again?

Okay guys, it brings me great pleasure to let you all know that we here at Installation 343 now have a new author. He isn't too much of a Halo fan so he'll be doing a regular segment known as Veliki's corner. His "name" is Veliki Ubitsa, and he is actually a pretty cool person, we will treat him kindly, wont we Halo-ers?

Sunday, December 4, 2011

So? Who Cares?

I don't want to be all self absorbed buuuut, Tomorrow is my Birthday! Will any of you say anything? idk, I hope so!

PS: Community Play-date planed to next Saturday December 10, 2011, All day long!!! (just kidding, I will post the time when I know a little bit more...)

Thursday, December 1, 2011

The Halo Bulletin 11.30.11


The Halo Bulletin: 11.30.11

By Bs Angel1. December 2011 01:10

Halo: Reach Screenshot

It’s not five o’clock in the morning, but the conversation is still boring.

Welcome to the last Halo Bulletin of November, where, for the first time ever, I’m going to attempt to be helpful. Don’t get too excited, though, because I’m still going to tell entirely too many bad jokes, laugh hysterically at every single one of them, and then snort obliviously while everybody attempts to avoid eye contact. I’ve learned to just go with it. You probably should, too.

The bulk of today’s Bulletin consists of tips and tricks for making the most of your Halo experience (Open your NAT!) (Turn off motion smoothing!) (Install the game to your hard drive!). However, before we dive into that rather fascinating topic, we should first touch on next month’s Halo: Reach Matchmaking update. If I don’t, the Matchmaking Systems Team gentleman who so kindly compiled this information for you just may kill me. I know that sounds good right about now, but I’m begging for your mercy because I actually have some tasty tidbits to share with you, one of them focusing on those addictive little things commonly referred to as cR.

I do believe your ears perked up a bit when you read that. Well, either that, or you’re just excited to see me. If I was a betting woman, I’d put my credits on the farmer. I mean, the former. Speaking of which….


Halo: Reach Screenshot

Daily Credit Cap – We’re raisin’ it.

Reach was released on September 14, 2010, and hopefully, over the last 14 months, you’ve experienced your fair share of ranking up. If you have, you’re probably one of the higher levels at this point in your Reach career, meaning you earn more credits per game than people of a lower level. In addition to the number of credits you get for individual games, you also have the opportunity to earn credits through Daily, Weekly, and, now, Custom Challenges. While it’s nice to rake in more of those shiny virtual coins, this also means your chances of hitting the daily credit cap are greater than when you initially started playing. We want you to be rewarded for the blood, sweat, and tears you’re pouring into your online battles, so we’re raising the daily credit cap. Expect this change to go live with the December matchmaking update.


Halo: Reach Matchmaking

Playlist Menu – We’re reorderin’ it.

Because the people in charge of organizing the Halo: Reach online menu like to confuse you, they decided to reorder both the primary categories and the playlists within them. That team claims the reordering stems from a concentrated effort to provide assistance with finding the playlists users want to play, but, really, who believes that? Anyway, for those of you who like to be fully prepared, the categories will soon be in the following order:

Anniversary
Competitive
Cooperative
Beta
Community

Basically, it’s alphabetical order. Except it’s not.

Moving on.


Halo: Reach Matchmaking

Matchmaking Playlist – We’re updatin’ it.

Since community-submitted maps are sometimes mixed in with developer-created maps, occasionally the options on the voting screen are so foreign that you feel like you’ve taken a wrong turn at Albuquerque. We’ve addressed that, along with several other things, in December’s matchmaking playlist update. Read on for the nitty-gritty.

• Team Objective, Squad Slayer and Multi Team updated to TU settings.

TU game types are our standard Reach Matchmaking settings with the Title Update changes. Those changes are: damage bleed enabled, modified reticle bloom, sword block removed, Armor Lock modified, and Active Camo modified.

• TU Beta updated to be ZB Slayer.

The Beta category is a place where we can develop and experiment with new playlists, game types, options, and settings. So you can expect this category to stick around and be updated regularly with different experiences.

• Zero Bloom secondary weapon updated to be an Assault Rifle rather than a Pistol.

• Premium Battle removed.

We’ve adjusted the Matchmaking algorithm to match players who have DLC with other players who have DLC more often than in the past. We’ve also upped the weighting for DLC in our playlists so that you’ll see the DLC in your voting options more frequently. Also, remember that all of the Anniversary maps have been added to the majority of the playlists. The combination of these things means that you’re going to be able to enjoy your premium DLC in Matchmaking much more often than ever before.

If you would like to continue playing the game types and maps featured in this particular playlist after December’s Matchmaking update goes live, here’s a handy-dandy cheat sheet to get you started on replicating that experience.

Slayer – Visit Team Slayer, Squad Slayer, and Big Team Battle, where DLC has been weighted to show up frequently.
Objective – Visit Team Objective and Big Team Battle, where DLC has been weighted to show up frequently.
Invasion – Visit the Invasion playlist, where Invasion Breakpoint has been set to show up frequently in slot one.

• BTB voting options updated so that a developer-created map will always show up in slot one. We also rearranged and reweighted voting options (including new DLC).

• Team Slayer voting options updated so that a developer-created map will always show up in slot one. We also rearranged and reweighted voting options (including new DLC).

• Pistol tweaked to return to pre-TU behavior in TU game types.

There was a slight variance between the damage output of the DRM and the Pistol. To bring them closer, we tweaked the Pistol to do slightly less damage in the TU game types. Four shots to the body and one to the head will kill the player now, as will seven to the body. The one small difference is that where four body shots would pop your shields previously, it will not now. That’s okay, though, as shield pop means significantly less in TU game types because damage bleed is active. In other words, a fifth headshot will still result in a kill.


The raising of the daily credit cap, the reordering of the categories and playlists, and the December matchmaking playlist update are all expected to go live next week.


Now, before I fill your brain with more words than you can even begin to imagine, I thought I’d first decorate it with some pictures. Since November is officially coming to a close, it seems only appropriate that we usher it out with our resident Movember participants. They’re a rather handsome bunch, but I’m sure you’ll come to that conclusion yourself after looking at their numerous hairy shots. I mean, fabulous shots. Yeah, that’s it.


343 Industries Movember


Team Moustache Chief
343 Industries Movember


Carlos – Most Debonair
343 Industries Movember


Leonard - The Surprise
343 Industries Movember


Paul – Most Sweet
343 Industries Movember


Dan – The Sneak
343 Industries Movember


Clive - The Artist
343 Industries Movember


Haluke – The Savant
343 Industries Movember


Kevin – Ummm....
343 Industries Movember


Chris - The French
343 Industries Movember


And Brad - The Shy One
343 Industries Movember


WWW.MOVEMBER.COM
343 Industries Movember

Tips and tricks for making the most of your Halo experience

Back in the day, blowing into the back of your game cartridge made even the biggest of your video game problems disappear. Now, though, you have to deal with NAT, ISPs, and bandwidth-sucking buddies. So, because it’s the one day out of the entire year that I’m actually feeling helpful, here are some basic tips and tricks for making the most of your Halo experience.


Q: What sort of connection do I need to play Halo online?

A: In general – the faster, the better. Video games use both downstream and upstream bandwidth, so, unlike web browsing, some “fast connections” are bad for gaming. For the best experience, an Internet service provider with a high-speed cable or DSL connection is recommended. Satellite and 3G or 4G mobile connections are not recommended because you are likely to experience slow performance or lag, which could, in turn, cause excessive swearing and rage-induced fits of controller-throwing. In my experience, anyway.


Q: What can I do if I’m experiencing slow performance or lag?

A: There are several different things you can try to improve your connection.

Take a deep breath, and slowly count to ten.

When you have a spotty connection, sometimes it clears up on its own. Count to ten, and see if it resolves itself. Think of it this way: pretty much the worst thing that could happen is you could lose a game or two. Which would affect your overall win/loss percentage. Which your significant other would then see. Which would cause that person to break up with you. Which would make you forever alone.

On second thought, that’s entirely unacceptable. Please move on to the next suggestion.

Restart your network hardware (also known as the classic turn-it-off-and-back-on trick).

1. Turn off your Xbox 360 console and any network hardware (for example, your modem and router).
2. Wait 30 seconds.
3. Turn on your modem, and wait one minute.
4. Turn on the next piece of hardware (for example, your router), and wait another minute.
5. Turn on your Xbox 360 console.
6. Bang head against wall if there is no improvement.

Improve your wireless signal (wireless only).

1. Move your router or gateway off the floor and away from walls and metal objects (such as metal file cabinets).
2. Minimize obstructions along a straight-line path between your console and your wireless router or gateway. In other words, move that gigantic Master Chief statue that’s blocking the way.
3. Shorten the distance between your console and your wireless router or gateway. Ideally, your network hardware should be near the center of your home.
4. Change the position of the antenna on your Xbox 360 Wireless Networking Adapter (external adapter only).
5. Turn off wireless devices. If your router uses the 2.4 GHz band, try turning off wireless devices, such as 2.4 GHz cordless telephones, Bluetooth devices, and baby monitors (not recommended if baby is crying) (actually, highly recommended if baby is crying). If you are using a wireless headset with a base station such as the Turtle Beach wireless headset, try moving the transmitter away from your Xbox 360 console, or temporarily turn it off to see if your wireless network signal improves.
6. Try changing your wireless channel. Wireless routers and gateways can broadcast on different channels, and one channel might be clearer than another. See your hardware documentation for help with changing wireless channels.
7. Add a wireless repeater (not to be confused with a Plasma Repeater) to extend your wireless network range. You can boost your signal strength by placing a wireless repeater halfway between your router or gateway and your console.
8. Add an Xbox 360 Wireless N Networking Adapter. If your wireless router is not near the console, an Xbox 360 Wireless N Networking Adapter might improve the signal strength. When you connect a wireless networking adapter to an Xbox 360 S console, the console will automatically use the wireless adapter instead of the internal Wi-Fi.
9. Switch wireless signal bands. If you have a dual-band router and an external wireless adapter, try switching the router to a wireless protocol that transmits on the 5 GHz band (wireless protocol A or N). See your hardware documentation for help with changing the wireless protocol.

Maximize your bandwidth. 

When you are playing on Xbox LIVE, make sure that other computers in your home are not downloading or transferring files. When someone in your house browses the Internet, they use bandwidth that could be going to your Xbox 360 console. We’re sure whatever they are doing can wait. After all, what’s more important than playing Halo?

Reduce the number of players. 

Your Internet connection speed might not support a large number of players. Try reducing the number of players who can join your game. For example, reduce the number of players who can join your game from 16 to 8 (boot the better players to increase your chances of winning). If you notice an improvement, contact your Internet service provider to see if you can upgrade your broadband connection speed.

Play at a different time of day. 

Game performance can fluctuate with the speed of your Internet connection. Residential Internet networks are often busiest in the evenings when people are at home. You may get the best Internet connection speed during the day. We’re sure your boss or teacher will understand.

Try a wired connection. 

A wired connection is the fastest and most reliable connection type. If you're using a wireless connection, try switching to a wired connection to see if your game performance improves.

Contact your Internet service provider. 

Contact your Internet service provider to see if there are performance problems in your area. If there are performance problems in your area, activate Plan A: Make Heads Roll. If that doesn’t work, activate Plan B: Make More Heads Roll.

Have your friend try these solutions. 

If you are playing co-op, performance is determined by both your bandwidth and your friend's bandwidth. Have your battle-bro try the aforementioned solutions to see if performance improves.


Q: Where should I put my TV for optimal viewing?

A: While there are varying suggestions on proper television placement, there are a few frequently regurgitated rules of thumb. One is placing your TV at a distance of three times the height of your screen away from your seating accommodations. For full HD plasmas, LCDs, or LEDs, you should look at approximately 2.75 inches for every inch. If math makes your brain hurt as it does mine, try sitting six feet away from your screen. That’s about a foot less than Master Chief, for you people who measure distance using your favorite Spartan super-soldier.


Q: Speaking of TVs, are there any settings I should change before playing Halo?

A: There are a few different settings that will assist in making your Halo experience the best it can possibly be.

Change the screen resolution on your Xbox 360 console.

1. On your console, go to My Xbox, and then select System Settings.
2. Select Console Settings.
3. Select Display.
4. Select HDTV Settings.
5. Select the appropriate screen resolution for your TV or monitor.

Improve the color quality on your Xbox 360 console.

Many HDTVs display better color if more color information is provided. The Xbox 360 console can send additional color data to your HDTV to optimize your picture.

Note: Not all HDTVs accept additional color information.

1. On your console, go to My Xbox, and then select System Settings.
2. Select Console Settings.
3. Select Display.
4. Select Reference Levels.
5. Select the option that works best for your TV or monitor.

Improve color saturation and tint on your Xbox 360 console.

1. On your console, go to My Xbox, and then select System Settings.
2. Select Console Settings.
3. Select Display.
4. Select HDMI Color Space.
5. Select the option that works best for your TV or monitor.

Turn off motion-smoothing on your TV.

Motion-smoothing is a form of video processing in which intermediate frames of black are generated between existing frames. When playing Halo, disabling this feature often results in a better experience.

Buy a new TV.

If all else fails, buy a bigger and better TV. Because it really is that easy.


Q: Should I install the games to my hard drive?

A: Installing both Halo: Anniversary and Halo: Reach to your hard drive often results in improved loading times and an overall better experience.

How to install the game to your hard drive from the game disc

1. Insert the game disc into the disc drive.
2. From the Xbox Dashboard, go to My Xbox.
3. Select the Halo game you want to install.
4. Press Y on your controller.
5. Select Install to Hard Drive. Installing an Xbox 360 game might take several minutes.
Please note that when you play the game, the game disc must be in the disc drive, even though you have installed the game on your hard drive. The console will automatically play the game from your hard drive, but the disc has to be present.

Other options

Halo: Reach and Halo 3 are available as Games on Demand. That means you simply download the game, and you don’t have to worry about a disc. It’s a convenient option if you are considering purchasing either of those Halo titles.

Purchase the Games on Demand version of Halo: Reach
Purchase the Games on Demand version of Halo 3


Q: What is NAT?

A: NAT, or Network Address Translation, helps determine how your router interacts with the rest of the internet. If your NAT settings are restrictive, you may have problems connecting to other players. To test your settings, go to the Xbox 360 Dashboard and test your connection. At the bottom of the test results, you will see your ‘NAT Type.’ You want it to say ‘Open’ – if it says ‘Moderate’ or ‘Strict,’ you may experience some problems.

If your NAT settings are 'Moderate' or 'Strict,' you should consult your router's documentation, either online or in the instruction manual. Feel free to drop by our forums as well, for assistance and guidance from other community members.


After reading over all the words I’ve written thus far (which weigh in at 2,622, just in case you were wondering), I’ve determined there is absolutely no way in hell anybody is still reading this. Don’t think that’s going to stop me now, though, because guess what? It’s time for some community-submitted questions!


Halo: Reach Screenshot

When are the TU changes going to make it into other playlists? And when can we ask questions about Halo 4 again? - Sgt HD

As I’m sure you noticed in the Matchmaking update section of this Bulletin, we’re updating three playlists (Team Objective, Squad Slayer and Multi Team) to the TU settings. We’ve been monitoring feedback since we rolled out the Title Update, and we’ll continue to do so after December’s update goes live. Remember to visit the Matchmaking section of our forum to share your thoughts and suggestions.

And, while you’re always welcome to ask questions about Halo 4, we’re not answering them quite yet. Its time will come, though. Of that, I’m certain.


Halo: Reach Screenshot

Why is there not a zero bloom playlist? – xBrutaIity

Ask that again next week. Except change the wording to, “Hey look, there’s a Zero Bloom playlist!”


Halo: Reach Screenshot

What kind of phone plan will the ATLAS app require? (Data, mobile internet, app price, and phone spec requirements) - The Jam Cliché

We’ll be revealing everything you could ever want to know and more about the soon-to-be-released ATLAS mobile application in next week’s Halo Bulletin. So sit tight, and thank you for your patience.


And with that, I’m outie. Until next week, anyway….

<3,
bs angel

P.S. I just realized we didn’t have a Friday Caption Fun image in last week’s Bulletin because of the long holiday weekend. Obviously, going two weeks without it is totally and completely unacceptable, so here’s a new quip-filled image to adorn your desktop. Embiggen, snag, and then provide a witty caption for the newest image!


Friday Caption Fun

Wednesday, November 30, 2011

Official Forums!!!

Mixmasterchief, here. I love being able to do what ever I can to improve upon everybody's Halo experience, there for, I have created an external forum for any thing you would like to discuss, whether it be Anniversary, 4, or what ever you'd like, Installation 343 is ever growing and I only have you, the community, to thank for it!
You can catch the forum in the "other installations" sections on the right side of the page, thanks, Reclaimers, and have a nice visit!