Wednesday was an important day in the United States, as we celebrated our nation’s independence by grilling massive amounts of meat, basking in the sun, and blowing stuff up (Please note I initially used a word other than “stuff” in the previous sentence but was told my linguistic selection was not nice or appropriate. Considering I am neither of those things, you would think it would have been okay).
Anyway, many people in this country plan vacations around the Fourth of July, so it was suggested to me that we skip publishing the Bulletin this week. The thought was that very few people would be around to read it, so we should save the news for a later date. I said, “Forget that. I gots stuff to talk about.” Except I didn’t say “forget.” Nor did I say “stuff.”
The compromise reached was that I would publish the Bulletin today, when hopefully the majority of our country’s Halo Waypoint-frequenting citizens have aroused from their barbeque and firework-induced slumber. So, if you’re not up, whether you reside in our neck of the woods or not, get up, because shiznit’s about to get real.
Oops. I didn’t just say that.
Since we are a little over four months to launch, there are a million moving parts around the studio right now. We just finished recording something in LA, which is currently titled, ”Halo 4 Theme - Temp Name.” Pretty catchy, eh? We also had a few people in Cannes, France, attending the Interactive and Digital Entertainment Festival - a retail-only event where buyers go to see the latest games. Translations were translated, presentations were presented, and demos were demoed. Beaches were not beached, though, as time did not allow for that. Unfortunately, sometimes priorities make getting a tan challenging. Those of you at RTX will see the proof of that this weekend.
Speaking of which, RTX is tomorrow. We spent the last few weeks working on the panel, putting it together piece-by-piece, making sure every last part was in picture-perfect position. The final section just snapped into place, and we’re hoping you’ll be pleased with what we created. I guess we’ll find out soon enough.
Now, before I dip into the meat of this week’s Bulletin, let’s rewind for a minute. At E3, we invited some of the world's top MLG players to come to a special event to try Halo 4's Infinity Multiplayer for the first time. Players went head-to-head with two new game modes, Infinity Slayer and Regicide, across three different maps. Check out this brand new video to hear their impressions, and then let’s take a deep-dive into Infinity Slayer.